Tuesday, 18 December 2012

Evaluation

For my Unit 4 production, I decided on a marketing campaign surrounding the fictional band The Heretics.
The aim of the campaign was to both promote the band and convince the target audience, as well as a wider audience, of the band's new musical direction.

I decided that the best way to go about this was to use a different colour palette, using brighter, more primary colours, rather than the previously used dark blues and blacks.
I thought that this would make the campaign stand out from others of a similar ilk because most bands, upon deciding on cover art and a colour palette, usually produce other, similarly-themed works for their other albums, instead of taking a completely different approach.
Despite having a new colour scheme, i wanted to keep something of the older iconography.
I went about this by using ballroom masks for the album iconography, as well as that of the campaign in general.
This way, the newer, brighter iconography still had a link to the band's older motif, the Plague Doctor.

The presentation  i made to a group of peers provided some interesting feedback.
Several members of the panel observed that, whilst the ideas for the campaign were original, they lacked a clear aim, and others claimed that certain aims were not carried out throughout the campaign, making it seem half-hearted.
Others commented that the campaign could possibly be seen the reinforce the Emo tag that the campaign was aiming to erase.
The panel commented on the new colour palette, claiming that it added a "pure" tone to the iconography.
Also approved of was my use of QR codes, linking the ads and posters to the website, although also stated was the proposal that some of the ads were a little too revealing, possibly even obvious.
Whilst the campaign revolved around important calendar dates, it never really corresponded with them.
The panel felt that this was a missed opportunity.

Overall, the panel felt that, whilst the campaign would excite pre-existing fans of the band, it would do nothing to gather a larger audience.

To improve the campaign, several steps could be made.
The first would be to make the ads a little more vague, perhaps even excluding dates or the album's name until a little later in the campaign, rather than having all the details there from the start.
Another could be to align the campaign to key dates, instead of having it revolve around them.
Dates such as Christmas and Boxing Day were mentioned, but never elaborated on.
Another idea may be to release a public survey before the start of the campaign, to find out what people would actually want to see in the band taking a new direction.
A final issue was the merchandise, which the panel thought looked like clothing found in JD sports.
A step to rectify this could be to detail several T-shirt designs, and presenting them to a panel before deciding on a final design.

Thursday, 29 November 2012

AOB 4: Production diary - Client

September 5th - Today I met with the client, Mr. H, to discuss the campaign and the end product. The client was very specific about what he wanted, giving us a clear, precise view on how he wanted the campaign to play out.
After extensive discussion, we agreed with the client upon an under-the-line marketing campaign, in keeping with the band's previous campaign methods and the estimated campaign budget.

September 8th - Having met with the client three days previously, i have begun work on organizing the campaign. The band have been informed of the campaign, and are doing their part to meet their specified deadlines.
A media artist has been hired to help design campaign posters, advertisements and other methods of advertising for the campaign, and a marketing plan has been drawn up.

September 16th - Several new layouts for the band's website have been drawn up and presented to the group.
Several different concepts for campaign posters and covers have also been presented to the design group, though a final decision has not been made.
A campaign motif has been decided upon; the team has decided that ballroom masks will be used alongside the band's new, more primary colours.
The ballroom masks are more colourful and bright than the band's past iconography, which included a Plague Doctor, but still keep with the band's historical theme.

September 20th - The necessary design changes have been made to the band's website to keep it in continuity with the newer, more primary colours.
Although the website's new layout and colour scheme haven't been officially formatted and released yet, their completion ahead of schedule has reassured the team that the campaign will live up to expectations.

October 1st - Several proposed methods of advertising have been brought to the table, including billboards, magazine adverts, digital products and teasers.
Some advertisement methods have been binned because they do not fit with the under-the-line approach the team are taking with the product.
Magazine ads, teasers and digital products are all being widely considered, and rough sketches and possible storyboards are being drawn up.

October 16th - The production team have come up with several possible album cover designs.
Nothing has been decided upon yet, but a few designs have caught the team's eye and are being produced in a less rough format.

October 24th - The music magazine NME have been contacted about the possibility of putting an advert in the December edition of the magazine.
The publication has confirmed.
The design for the said advert has been confirmed, and will feature the album's title, the band's name, and the release date of the album.
The team has also purposed a survey to see what fans of the previous album want to see in the new album. Several examples are being drawn up.

November 2nd - Another idea for an advert has been drawn up, this one including a QR code.
The go-ahead has been given for the advert to be made.
The questions for the survey have been decided on, and the survey itself will be posted on Facebook in December, along with a sample of the new single, Alpha.
The team have suggested promoting the album by releasing a single featuring footage from a popular video game.
The production team have contacted Bethesda studios on the matter, in the hopes of using the game Dishonoured along with one of the singles.

November 18th - A new production schedule has been drawn up, with deadlines for each individual section of the campaign.
Bethesda studios have replied, and discussions about using the single Lady Grey in a music video for Dishonoured will take place shortly.

November 23rd - Finalizations are being made for the campaign.
The new album was formally announced on the band's website on the 26th of October, and speculation is running high amongst fans.
The campaign will be kick-started with the facebook survey and the sample of Alpha.
We have had to leave some loose ends hanging to account for audience feedback, and how that will affect the campaign as it progresses.

Tuesday, 27 November 2012

AOB 3: Production diary

Meeting 1: Pre-Production

Date: 20/10/2012

Members in attendance: Phill Wickham, Dan Haycocks

Agenda: Methods of advertisement, schedule of production, dates & deadlines

Minutes

1.0 - All members in attendance, no absences

1.3 - The group has decided on a mainly under-the-line method of production, avoiding mainstream methods such as TV and radio advertisement.

2.0 - A vague schedule of production has been drawn up, although specific dates have not yet been decided upon.

2.5 - A deadline has been drawn up for the production, some more specific dates have also been decided on for specific items in the production schedule.

2.8 - Some dates in the schedule have been altered to be more beneficial to the group and the production as a whole.

3.0 - Meeting adjourned at 9.30 AM


Meeting 2: Mid-Production

Date: 22/11/2012

Members in attendance: Phill Wickham, Dan Haycocks

Agenda: meeting of deadlines, Campaign progress, audience feedback

Minutes

1.0 - All members in attendance, no absences.

1.2 - All team members agree that the campaign is currently on track, despite a few minor setbacks in marketing and audience feedback.

1.7 - A few dates have been altered in the production schedule due to minor setbacks.

2.1 - Nearly all deadlines have been met, despite problems in advertising and other minor occurrences.

2.5 - The group has accounted for audience feedback, and percentages and input have been noted. Future advertising methods will be changed slightly to take these into account.

2.9 - Meeting adjourned at 9.40 AM


Meeting 3: Mid-production

Date: 30/11/2012

Members in attendance: Phill Wickham, Dan Haycocks

Agenda: Initial feedback from Alpha music video, overall feedback, final changes to the album

Minutes

1.0 - All members in attendance, no absences

1.3 - Final changes to the album are being discussed, no conclusion has yet been met.

1.9 - Initial feedback from the Alpha music video has been accounted for, and all group members agree that the feedback is mostly positive, save for a few who dislike the band's new direction.

2.2 - Overall feedback from the campaign has been taken into account, and the campaign has been deemed largely successful despite setbacks at the beginning.

2.7 - A decision has been reached regarding final changes to the album, and the group has decided that no further changes are needed.

3.0 - Meeting adjourned at 9.25 AM

Tuesday, 23 October 2012

AOB2: Marketing Plan

Description of Product
The product is a new studio album by the band The Heretics, titled 'Bloodshot Eyes'. The album itself will be released on the eleventh of January 2013, with a couple of singles being released beforehand.
The product's main drive will be the band's new single, 'Alpha', which will feature as one of the band's pre-release singles.

Marketing Mix
I will be using several marketing elements to promote the product, including things like music store promotions (live guest performances, interviews in-store, etc.), announcements on social networking sites like Twitter and Facebook, print ads on billboards and flyers, features in music magazines like interviews, adverts and reviews. Website promotions, Single releases and tours will also be promoted to help herald the product.

Aims of the Campaign
The main aim of the campaign is to promote the release of The Heretics' 2013 studio album.
Other hopes for the campaign include being able to raise the band's profile and gather a new audience. as well as hopefully dismissing the common stereotype that the band is an Emo-Rock band by changing the band's musical direction to appeal to more audiences.

Review of the Current Market

Strengths

  • Other related genres like Punk and Metal provide a large marketing audience for the band, ensuring that they will gain a sizable cult following and a good sized audience.
  • The success of the band's previous album provides a good basis for the success of their upcoming album, with the band having had several hits with their first album.
  • Virgin Records' large financial fundings ensure that the band will have a good basis for marketing with a large advertising campaign.


Weaknesses

  • The band's reputation for vulgar or violent lyrics makes it hard to convince the public that the band has taken a new direction and are exploring new genres, thus making it more difficult to draw in new audiences
  • The advertising campaign does not use mainstream methods such as T.V ads, instead relying on internet advertising to spread word of the band's new single.
  • Although the market research has been thorough, the band's current audience is restricted to a minority population, which may be difficult to expand on.


Opportunities

  • Mainstream artists are looking to collaborate with other artists, providing an opportunity to make the band more well-known through collaborating with mainstream artists.
  • The band's first album gives them a foundation from which to spread recognition, hopefully gathering a wider audience.


Threats

  • Mainstream genres like dubstep, hip-hop and pop threaten to overshadow less mainstream genres such as Grunge, Punk and Metal.
  • The Heretics face competition from already-established bands like Breaking Benjamin and Panic! At The Disco, both of which have already released several albums, making it harder to establish The Heretics as a serious band.
Potential Market
The potential market has been identified as fairly national, with the Heretics having gathered a cult following from all over the U.K, although a minority of fans exist abroad, there aren't enough to consider making a global campaign for.
A typical 'Heretic' is cast in the generic appearance of a goth or even a Steampunk fan (Due to the band's past iconography). Most will wear dark clothing or the band's new primary colours (white and red), though this shouldn't be taken to account for all fans. The market is predominantly male, due to the band's past reputation for violent and vulgar lyrics.
Some may wear band-branded clothing released with the last album, though again this will be a minority.
Income will range between fans, though generically most are imagined to have average or lower income, making it necessary to make band-branded merchandise cheap.
The age range is generally anywhere between seventeen and thirty, with the large majority being college or university students, once more making it necessary to make merchandise cheaper than it would normally be.
The album has a darker atmosphere, which fans have come to expect, which is why the new album, like the last one, will be released in winter.

Indirect Advertisement
An advertisement will be published in the next issue of NME, promoting the new album.
The advert will feature a stark white background, and will also have the ballroom mask featured in the previous advert, lying shattered and broken on the floor. The lyrics for the opening verse of Alpha will also feature, hovering just above the ballroom mask as the background fades from white to black.

Direct Advertisement
A survey will be posted on the band's Facebook account, prompting viewers to take part and vote for what they'd like to see return from the band's previous work, what they want the band to do in their future work, what their three most favorite tracks from the previous album are and what they think of the band's new direction and iconography. Completion of the survey will allow viewers access to a one-minute sample of the song Alpha.

Promotion
An interview will be published in NME magazine with the band's lead singer, discussing the new album and the band's new direction. Subjects such as the band's new direction, their iconography, their musical style and the style of their lyrics will also be discussed.
An upcoming music video for the song Alpha will also be discussed.

Another song from the new album, Grey Lady, will be used in a music video for the game Dishonoured, to promote both the game and the album.

A music video for Alpha will come out shortly before the album's release, featuring the band playing on a spherical platform, surrounded by multicoloured lights.

Audience Feedback
The campaign has opened several opportunities for audience feedback.
The Facebook survey released with the Alpha sample on the 2nd of December will allow for both audience feedback about the band's new musical style, and fan opinions on the advertising style and what they would like to see in the new album.
Lady Grey, the song featuring in the music video for the game Dishonored on the 23rd of December, will be released on the band's Youtube account, allowing for audience feedback regarding the music and the band's new style.
Additionally, the music video for Alpha, released on the 29th December, will be shown on both Facebook and Youtube, allowing for audience feedback through both websites regarding the band's new colours, musical style, and most importantly, feedback regarding the new video overall.
The band value audience feedback and opinion, and will look at each opportunity for audience feedback personally, and regularly.

Official Bodies

BARB
BARB's role in the campaign is a minor one, that will track the placing of the music video for Alpha in the weekly UK charts, regularly broadcast on channels like 4Music, Kerrang! and other music channels.

RAJAR
The role of RAJAR in conjunction to the new album will most likely include observing how many people end up listening to pre-release tracks aired on radio, using the traditional sample method along with RAJAR's continuous diary survey.

Audit Bureau of Circulations
The ABC  will be working to ensure that the quality of the tracks aired on radio meet with the standards set by the media industry, and will take steps to ensure anything that doesn't meet with those standards can be altered.

ASA
The ASA will fulfill their trademark role of ensuring that advertisement for the campaign is acceptable and enjoyable. ASA will be monitoring the campaign as it progresses to ensure it continues to meet standards.

CAP
Working in conjunction with the ASA, the CAP will be working to ensure the campaign's advertising methods are legal and ethical. Any advertisements or methods of advertising will be passed along to the CAP before going public to ensure that they meet the required standards.

Friday, 5 October 2012

AOB1: Analysis of existing product

Introduction
Space Marine is a Hack & Slash, third-person RPG that allows the player to step into the boots of a Space Marine, eight-foot tall giants with a wide arsenal of weaponry and a duty to protect mankind. Set on an industrial Forge World in the far future, the game initially charges the player with taking out a horde of savage orks, before launching into a plotline much darker and more deceptive.

Product
Space Marine is a game for both Xbox 360 and PS3, and utilizes a complicated graphics engine to craft outlandish and surreal landscapes, realistic characters and brutal combat to immerse the player in a grim, dark Sci-fi world where every different environment holds something new.
The graphics system runs flawlessly with both consoles, making for a smooth, rich game for the player to lose themselves in.
Space Marine got plenty of attention before it's initial release for Xbox 360, with it's first teaser trailer in 2011 prompting speculation amongst both fans and media companies and online magazines.
Since the first teaser trailer, Space Marine has undergone several graphical makeovers, two changes in the game's graphical engine and several changes in gameplay style.
Advertising truly began with a full-length trailer in early 2011, which advertised the game and the main characters, as well as the Orks and the darker forces of Chaos.
Space Marine's release was much anticipated by fans of the Dawn Of War franchise and Relic Entertainment's previous release for PS2, Fire Warrior, which featured the Space Marines as antagonists.
Relic began advertising the game through other means, allowing websites like Youtube to play still-shot advertisements as well as advertising on the official Relic facebook channel.
High street shops like Game Station and HMV began advertising the game with cutouts and posters, spreading the game's popularity to those outside the franchise's main audience.
A few months after it's debut release, Space Marine received two expansion packs on Xbox Live after the game's initial success.
The first pack, Chaos Unleashed, allowed the player to step into the boots of the enemy and play as a renegade Chaos Space Marine in multiplayer, and also added a new mode to the game called Exterminatus. Three new maps were also added to the game with a more 'hellish' feel to accompany the playable role of Chaos.
The second pack, 'The Dreadnought', added a new multiplayer mode called Dreadnought Assault, in which a player can take control of a twenty-foot tall walking tank known as a Dreadnought. Both expansion packs were met with great success, and heralded a sudden increase in purchase of the game.

Price
Space Marine's initial cost of production was estimated at twice the game's final cost of production, due to Relic's insistence on a constantly living background environment (e.g: ships flying overhead while the player is moving through the game environment), but game designers speculated that the budget wouldn't be able to handle that as well as the game's current mechanics, and also stated that it would make the game unbalanced in terms of graphics.
Space Marine hit shops on 9th of September 2011, at the retail price of £34.99 for the high street shop Game, £39.99 for HMV, £29.99 for Gamestation and £33.50 for Amazon.
The two expansion packs cost 400 and 320 Xbox points respectively.


Promotion
Space Marine's methods of promotion were mostly below-the-line methods, incorporating websites and other companies to advertise the game.
A month before the game's release, the official website was launched with artwork of the main character filling the main page, and a countdown until the game's release.

Place
Space Marine became available to pre-order online from the official website, from Amazon, Play.com and Game on the 6th, three days before it's official release in high-street shops like Game, Game station and HMV.
Despite using Below The Line promotion methods, Space Marine gathered a large audience, even outside its target genre.

Conclusion
Despite receiving mixed reviews, Space Marine has been branded as the must-have hack & slash sci-fi game of 2011, with approval from publications like Xbox Magazine, Gamer Pro and Game Magazine.
With its fast-paced gameplay, stunning graphics and richly-detailed environments, Space Marine is a must-have for fans of the sci-fi genre and for those veterans of the Dawn Of War franchise and Relic's 2002 1st Person Shooter, Fire Warrior.
The marketing campaign has been an overall success, with Space Marine receiving an official game rating of 78.13% despite mixed reviews from sites like GamePro, who described the game as "Linear and uninspired".
Sales figures for the game exceeded expectations, with the tidy sum of $146 million far outweighing the predicted figures of $77.1 million.